/** * @license * Visual Blocks Language * * Copyright 2012 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview English strings. * @author ascii@media.mit.edu (Andrew Sliwinski) * * After modifying this file, run `npm run translate` from the root directory * to regenerate `./msg/json/en.json`. * IMPORTANT: * All message strings must use single quotes for the scripts to work properly */ 'use strict'; goog.provide('Blockly.Msg.en'); goog.require('Blockly.Msg'); // Dialogs blocks Blockly.Msg.DIALOGS_ALERT = 'alert %1'; Blockly.Msg.DIALOGS_PROMPT = 'prompt %1'; Blockly.Msg.DIALOGS_CONFIRM = 'confirm %1'; Blockly.Msg.DIALOGS_WHILECONFIRMED = 'while confirmed %1'; Blockly.Msg.DIALOGS_RANDOMCHOICE = 'random choice'; // Control blocks Blockly.Msg.CONTROL_FOREVER = 'forever'; Blockly.Msg.CONTROL_REPEAT = 'repeat %1'; Blockly.Msg.CONTROL_IF = 'if %1 then'; Blockly.Msg.CONTROL_ELSE = 'else'; Blockly.Msg.CONTROL_STOP = 'stop'; Blockly.Msg.CONTROL_STOP_ALL = 'all'; Blockly.Msg.CONTROL_STOP_THIS = 'this script'; Blockly.Msg.CONTROL_STOP_OTHER = 'other scripts in sprite'; Blockly.Msg.CONTROL_WAIT = 'wait %1 seconds'; Blockly.Msg.CONTROL_WAITUNTIL = 'wait until %1'; Blockly.Msg.CONTROL_REPEATUNTIL = 'repeat until %1'; Blockly.Msg.CONTROL_WHILE = 'while %1'; Blockly.Msg.CONTROL_FOREACH = 'for each %1 in %2'; Blockly.Msg.CONTROL_STARTASCLONE = 'when I start as a clone'; Blockly.Msg.CONTROL_CREATECLONEOF = 'create clone of %1'; Blockly.Msg.CONTROL_CREATECLONEOF_MYSELF = 'myself'; Blockly.Msg.CONTROL_DELETETHISCLONE = 'delete this clone'; Blockly.Msg.CONTROL_COUNTER = 'counter'; Blockly.Msg.CONTROL_INCRCOUNTER = 'increment counter'; Blockly.Msg.CONTROL_CLEARCOUNTER = 'clear counter'; Blockly.Msg.CONTROL_ALLATONCE = 'all at once'; // Data blocks Blockly.Msg.DATA_SETVARIABLETO = 'set %1 to %2'; Blockly.Msg.DATA_CHANGEVARIABLEBY = 'change %1 by %2'; Blockly.Msg.DATA_SHOWVARIABLE = 'show variable %1'; Blockly.Msg.DATA_HIDEVARIABLE = 'hide variable %1'; Blockly.Msg.DATA_ADDTOLIST = 'add %1 to %2'; Blockly.Msg.DATA_DELETEOFLIST = 'delete %1 of %2'; Blockly.Msg.DATA_DELETEALLOFLIST = 'delete all of %1'; Blockly.Msg.DATA_INSERTATLIST = 'insert %1 at %2 of %3'; Blockly.Msg.DATA_REPLACEITEMOFLIST = 'replace item %1 of %2 with %3'; Blockly.Msg.DATA_ITEMOFLIST = 'item %1 of %2'; Blockly.Msg.DATA_ITEMNUMOFLIST = 'item # of %1 in %2'; Blockly.Msg.DATA_LENGTHOFLIST = 'length of %1'; Blockly.Msg.DATA_LISTCONTAINSITEM = '%1 contains %2?'; Blockly.Msg.DATA_SHOWLIST = 'show list %1'; Blockly.Msg.DATA_HIDELIST = 'hide list %1'; Blockly.Msg.DATA_INDEX_ALL = 'all'; Blockly.Msg.DATA_INDEX_LAST = 'last'; Blockly.Msg.DATA_INDEX_RANDOM = 'random'; // Event blocks Blockly.Msg.EVENT_WHENFLAGCLICKED = 'when %1 clicked'; Blockly.Msg.EVENT_WHENTHISSPRITECLICKED = 'when this sprite clicked'; Blockly.Msg.EVENT_WHENSTAGECLICKED = 'when stage clicked'; Blockly.Msg.EVENT_WHENTOUCHINGOBJECT = 'when this sprite touches %1'; Blockly.Msg.EVENT_WHENBROADCASTRECEIVED = 'when I receive %1'; Blockly.Msg.EVENT_WHENBACKDROPSWITCHESTO = 'when backdrop switches to %1'; Blockly.Msg.EVENT_WHENGREATERTHAN = 'when %1 > %2'; Blockly.Msg.EVENT_WHENGREATERTHAN_TIMER = 'timer'; Blockly.Msg.EVENT_WHENGREATERTHAN_LOUDNESS = 'loudness'; Blockly.Msg.EVENT_BROADCAST = 'broadcast %1'; Blockly.Msg.EVENT_BROADCASTANDWAIT = 'broadcast %1 and wait'; Blockly.Msg.EVENT_WHENKEYPRESSED = 'when %1 key pressed'; Blockly.Msg.EVENT_WHENKEYPRESSED_SPACE = 'space'; Blockly.Msg.EVENT_WHENKEYPRESSED_LEFT = 'left arrow'; Blockly.Msg.EVENT_WHENKEYPRESSED_RIGHT = 'right arrow'; Blockly.Msg.EVENT_WHENKEYPRESSED_DOWN = 'down arrow'; Blockly.Msg.EVENT_WHENKEYPRESSED_UP = 'up arrow'; Blockly.Msg.EVENT_WHENKEYPRESSED_ANY = 'any'; // Looks blocks Blockly.Msg.LOOKS_SAYFORSECS = 'say %1 for %2 seconds'; Blockly.Msg.LOOKS_SAY = 'say %1'; Blockly.Msg.LOOKS_HELLO = 'Hello!'; Blockly.Msg.LOOKS_THINKFORSECS = 'think %1 for %2 seconds'; Blockly.Msg.LOOKS_THINK = 'think %1'; Blockly.Msg.LOOKS_HMM = 'Hmm...'; Blockly.Msg.LOOKS_SHOW = 'show'; Blockly.Msg.LOOKS_HIDE = 'hide'; Blockly.Msg.LOOKS_HIDEALLSPRITES = 'hide all sprites'; Blockly.Msg.LOOKS_EFFECT_COLOR = 'color'; Blockly.Msg.LOOKS_EFFECT_FISHEYE = 'fisheye'; Blockly.Msg.LOOKS_EFFECT_WHIRL = 'whirl'; Blockly.Msg.LOOKS_EFFECT_PIXELATE = 'pixelate'; Blockly.Msg.LOOKS_EFFECT_MOSAIC = 'mosaic'; Blockly.Msg.LOOKS_EFFECT_BRIGHTNESS = 'brightness'; Blockly.Msg.LOOKS_EFFECT_GHOST = 'ghost'; Blockly.Msg.LOOKS_CHANGEEFFECTBY = 'change %1 effect by %2'; Blockly.Msg.LOOKS_SETEFFECTTO = 'set %1 effect to %2'; Blockly.Msg.LOOKS_CLEARGRAPHICEFFECTS = 'clear graphic effects'; Blockly.Msg.LOOKS_CHANGESIZEBY = 'change size by %1'; Blockly.Msg.LOOKS_SETSIZETO = 'set size to %1 %'; Blockly.Msg.LOOKS_SIZE = 'size'; Blockly.Msg.LOOKS_CHANGESTRETCHBY = 'change stretch by %1'; Blockly.Msg.LOOKS_SETSTRETCHTO = 'set stretch to %1 %'; Blockly.Msg.LOOKS_SWITCHCOSTUMETO = 'switch costume to %1'; Blockly.Msg.LOOKS_NEXTCOSTUME = 'next costume'; Blockly.Msg.LOOKS_SWITCHBACKDROPTO = 'switch backdrop to %1'; Blockly.Msg.LOOKS_GOTOFRONTBACK = 'go to %1 layer'; Blockly.Msg.LOOKS_GOTOFRONTBACK_FRONT = 'front'; Blockly.Msg.LOOKS_GOTOFRONTBACK_BACK = 'back'; Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS = 'go %1 %2 layers'; Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_FORWARD = 'forward'; Blockly.Msg.LOOKS_GOFORWARDBACKWARDLAYERS_BACKWARD = 'backward'; Blockly.Msg.LOOKS_BACKDROPNUMBERNAME = 'backdrop %1'; Blockly.Msg.LOOKS_COSTUMENUMBERNAME = 'costume %1'; Blockly.Msg.LOOKS_NUMBERNAME_NUMBER = 'number'; Blockly.Msg.LOOKS_NUMBERNAME_NAME = 'name'; Blockly.Msg.LOOKS_SWITCHBACKDROPTOANDWAIT = 'switch backdrop to %1 and wait'; Blockly.Msg.LOOKS_NEXTBACKDROP_BLOCK = 'next backdrop'; Blockly.Msg.LOOKS_NEXTBACKDROP = 'next backdrop'; Blockly.Msg.LOOKS_PREVIOUSBACKDROP = 'previous backdrop'; Blockly.Msg.LOOKS_RANDOMBACKDROP = 'random backdrop'; // Motion blocks Blockly.Msg.MOTION_MOVESTEPS = 'move %1 steps'; Blockly.Msg.MOTION_TURNLEFT = 'turn %1 %2 degrees'; Blockly.Msg.MOTION_TURNRIGHT = 'turn %1 %2 degrees'; Blockly.Msg.MOTION_POINTINDIRECTION = 'point in direction %1'; Blockly.Msg.MOTION_POINTTOWARDS = 'point towards %1'; Blockly.Msg.MOTION_POINTTOWARDS_POINTER = 'mouse-pointer'; Blockly.Msg.MOTION_POINTTOWARDS_RANDOM = 'random direction'; Blockly.Msg.MOTION_GOTO = 'go to %1'; Blockly.Msg.MOTION_GOTO_POINTER = 'mouse-pointer'; Blockly.Msg.MOTION_GOTO_RANDOM = 'random position'; Blockly.Msg.MOTION_GOTOXY = 'go to x: %1 y: %2'; Blockly.Msg.MOTION_GLIDESECSTOXY = 'glide %1 secs to x: %2 y: %3'; Blockly.Msg.MOTION_GLIDETO = 'glide %1 secs to %2'; Blockly.Msg.MOTION_GLIDETO_POINTER = 'mouse-pointer'; Blockly.Msg.MOTION_GLIDETO_RANDOM = 'random position'; Blockly.Msg.MOTION_CHANGEXBY = 'change x by %1'; Blockly.Msg.MOTION_SETX = 'set x to %1'; Blockly.Msg.MOTION_CHANGEYBY = 'change y by %1'; Blockly.Msg.MOTION_SETY = 'set y to %1'; Blockly.Msg.MOTION_IFONEDGEBOUNCE = 'if on edge, bounce'; Blockly.Msg.MOTION_SETROTATIONSTYLE = 'set rotation style %1'; Blockly.Msg.MOTION_SETROTATIONSTYLE_LEFTRIGHT = 'left-right'; Blockly.Msg.MOTION_SETROTATIONSTYLE_DONTROTATE = 'don\'t rotate'; Blockly.Msg.MOTION_SETROTATIONSTYLE_ALLAROUND = 'all around'; Blockly.Msg.MOTION_XPOSITION = 'x position'; Blockly.Msg.MOTION_YPOSITION = 'y position'; Blockly.Msg.MOTION_DIRECTION = 'direction'; Blockly.Msg.MOTION_SCROLLRIGHT = 'scroll right %1'; Blockly.Msg.MOTION_SCROLLUP = 'scroll up %1'; Blockly.Msg.MOTION_ALIGNSCENE = 'align scene %1'; Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMLEFT = 'bottom-left'; Blockly.Msg.MOTION_ALIGNSCENE_BOTTOMRIGHT = 'bottom-right'; Blockly.Msg.MOTION_ALIGNSCENE_MIDDLE = 'middle'; Blockly.Msg.MOTION_ALIGNSCENE_TOPLEFT = 'top-left'; Blockly.Msg.MOTION_ALIGNSCENE_TOPRIGHT = 'top-right'; Blockly.Msg.MOTION_XSCROLL = 'x scroll'; Blockly.Msg.MOTION_YSCROLL = 'y scroll'; Blockly.Msg.MOTION_STAGE_SELECTED = 'Stage selected: no motion blocks'; // Operators blocks Blockly.Msg.OPERATORS_ADD = '%1 + %2'; Blockly.Msg.OPERATORS_SUBTRACT = '%1 - %2'; Blockly.Msg.OPERATORS_MULTIPLY = '%1 * %2'; Blockly.Msg.OPERATORS_DIVIDE = '%1 / %2'; Blockly.Msg.OPERATORS_RANDOM = 'pick random %1 to %2'; Blockly.Msg.OPERATORS_GT = '%1 > %2'; Blockly.Msg.OPERATORS_LT = '%1 < %2'; Blockly.Msg.OPERATORS_EQUALS = '%1 = %2'; Blockly.Msg.OPERATORS_AND = '%1 and %2'; Blockly.Msg.OPERATORS_OR = '%1 or %2'; Blockly.Msg.OPERATORS_NOT = 'not %1'; Blockly.Msg.OPERATORS_JOIN = 'join %1 %2'; Blockly.Msg.OPERATORS_JOIN_APPLE = 'apple'; Blockly.Msg.OPERATORS_JOIN_BANANA = 'banana'; Blockly.Msg.OPERATORS_LETTEROF = 'letter %1 of %2'; Blockly.Msg.OPERATORS_LETTEROF_APPLE = 'a'; Blockly.Msg.OPERATORS_LENGTH = 'length of %1'; Blockly.Msg.OPERATORS_CONTAINS = '%1 contains %2?'; Blockly.Msg.OPERATORS_MOD = '%1 mod %2'; Blockly.Msg.OPERATORS_ROUND = 'round %1'; Blockly.Msg.OPERATORS_MATHOP = '%1 of %2'; Blockly.Msg.OPERATORS_MATHOP_ABS = 'abs'; Blockly.Msg.OPERATORS_MATHOP_FLOOR = 'floor'; Blockly.Msg.OPERATORS_MATHOP_CEILING = 'ceiling'; Blockly.Msg.OPERATORS_MATHOP_SQRT = 'sqrt'; Blockly.Msg.OPERATORS_MATHOP_SIN = 'sin'; Blockly.Msg.OPERATORS_MATHOP_COS = 'cos'; Blockly.Msg.OPERATORS_MATHOP_TAN = 'tan'; Blockly.Msg.OPERATORS_MATHOP_ASIN = 'asin'; Blockly.Msg.OPERATORS_MATHOP_ACOS = 'acos'; Blockly.Msg.OPERATORS_MATHOP_ATAN = 'atan'; Blockly.Msg.OPERATORS_MATHOP_LN = 'ln'; Blockly.Msg.OPERATORS_MATHOP_LOG = 'log'; Blockly.Msg.OPERATORS_MATHOP_EEXP = 'e ^'; Blockly.Msg.OPERATORS_MATHOP_10EXP = '10 ^'; // Procedures blocks Blockly.Msg.PROCEDURES_DEFINITION = 'define %1'; // Sensing blocks Blockly.Msg.SENSING_TOUCHINGOBJECT = 'touching %1?'; Blockly.Msg.SENSING_TOUCHINGOBJECT_POINTER = 'mouse-pointer'; Blockly.Msg.SENSING_TOUCHINGOBJECT_EDGE = 'edge'; Blockly.Msg.SENSING_TOUCHINGCOLOR = 'touching color %1?'; Blockly.Msg.SENSING_COLORISTOUCHINGCOLOR = 'color %1 is touching %2?'; Blockly.Msg.SENSING_DISTANCETO = 'distance to %1'; Blockly.Msg.SENSING_DISTANCETO_POINTER = 'mouse-pointer'; Blockly.Msg.SENSING_ASKANDWAIT = 'ask %1 and wait'; Blockly.Msg.SENSING_ASK_TEXT = 'What\'s your name?'; Blockly.Msg.SENSING_ANSWER = 'answer'; Blockly.Msg.SENSING_KEYPRESSED = 'key %1 pressed?'; Blockly.Msg.SENSING_MOUSEDOWN = 'mouse down?'; Blockly.Msg.SENSING_MOUSEX = 'mouse x'; Blockly.Msg.SENSING_MOUSEY = 'mouse y'; Blockly.Msg.SENSING_SETDRAGMODE = 'set drag mode %1'; Blockly.Msg.SENSING_SETDRAGMODE_DRAGGABLE = 'draggable'; Blockly.Msg.SENSING_SETDRAGMODE_NOTDRAGGABLE = 'not draggable'; Blockly.Msg.SENSING_LOUDNESS = 'loudness'; Blockly.Msg.SENSING_LOUD = 'loud?'; Blockly.Msg.SENSING_TIMER = 'timer'; Blockly.Msg.SENSING_RESETTIMER = 'reset timer'; Blockly.Msg.SENSING_OF = '%1 of %2'; Blockly.Msg.SENSING_OF_XPOSITION = 'x position'; Blockly.Msg.SENSING_OF_YPOSITION = 'y position'; Blockly.Msg.SENSING_OF_DIRECTION = 'direction'; Blockly.Msg.SENSING_OF_COSTUMENUMBER = 'costume #'; Blockly.Msg.SENSING_OF_COSTUMENAME = 'costume name'; Blockly.Msg.SENSING_OF_SIZE = 'size'; Blockly.Msg.SENSING_OF_VOLUME = 'volume'; Blockly.Msg.SENSING_OF_BACKDROPNUMBER = 'backdrop #'; Blockly.Msg.SENSING_OF_BACKDROPNAME = 'backdrop name'; Blockly.Msg.SENSING_OF_STAGE = 'Stage'; Blockly.Msg.SENSING_CURRENT = 'current %1'; Blockly.Msg.SENSING_CURRENT_YEAR = 'year'; Blockly.Msg.SENSING_CURRENT_MONTH = 'month'; Blockly.Msg.SENSING_CURRENT_DATE = 'date'; Blockly.Msg.SENSING_CURRENT_DAYOFWEEK = 'day of week'; Blockly.Msg.SENSING_CURRENT_HOUR = 'hour'; Blockly.Msg.SENSING_CURRENT_MINUTE = 'minute'; Blockly.Msg.SENSING_CURRENT_SECOND = 'second'; Blockly.Msg.SENSING_DAYSSINCE2000 = 'days since 2000'; Blockly.Msg.SENSING_USERNAME = 'username'; Blockly.Msg.SENSING_USERID = 'user id'; // Sound blocks Blockly.Msg.SOUND_PLAY = 'start sound %1'; Blockly.Msg.SOUND_PLAYUNTILDONE = 'play sound %1 until done'; Blockly.Msg.SOUND_STOPALLSOUNDS = 'stop all sounds'; Blockly.Msg.SOUND_SETEFFECTO = 'set %1 effect to %2'; Blockly.Msg.SOUND_CHANGEEFFECTBY = 'change %1 effect by %2'; Blockly.Msg.SOUND_CLEAREFFECTS = 'clear sound effects'; Blockly.Msg.SOUND_EFFECTS_PITCH = 'pitch'; Blockly.Msg.SOUND_EFFECTS_PAN = 'pan left/right'; Blockly.Msg.SOUND_CHANGEVOLUMEBY = 'change volume by %1'; Blockly.Msg.SOUND_SETVOLUMETO = 'set volume to %1%'; Blockly.Msg.SOUND_VOLUME = 'volume'; Blockly.Msg.SOUND_RECORD = 'record...'; // Category labels Blockly.Msg.CATEGORY_DIALOGS = 'Dialogs'; Blockly.Msg.CATEGORY_MOTION = 'Motion'; Blockly.Msg.CATEGORY_LOOKS = 'Looks'; Blockly.Msg.CATEGORY_SOUND = 'Sound'; Blockly.Msg.CATEGORY_EVENTS = 'Events'; Blockly.Msg.CATEGORY_CONTROL = 'Control'; Blockly.Msg.CATEGORY_SENSING = 'Sensing'; Blockly.Msg.CATEGORY_OPERATORS = 'Operators'; Blockly.Msg.CATEGORY_VARIABLES = 'Variables'; Blockly.Msg.CATEGORY_MYBLOCKS = 'My Blocks'; // Context menus Blockly.Msg.DUPLICATE = 'Duplicate'; Blockly.Msg.DELETE = 'Delete'; Blockly.Msg.ADD_COMMENT = 'Add Comment'; Blockly.Msg.REMOVE_COMMENT = 'Remove Comment'; Blockly.Msg.DELETE_BLOCK = 'Delete Block'; Blockly.Msg.DELETE_X_BLOCKS = 'Delete %1 Blocks'; Blockly.Msg.DELETE_ALL_BLOCKS = 'Delete all %1 blocks?'; Blockly.Msg.CLEAN_UP = 'Clean up Blocks'; Blockly.Msg.HELP = 'Help'; Blockly.Msg.UNDO = 'Undo'; Blockly.Msg.REDO = 'Redo'; Blockly.Msg.EDIT_PROCEDURE = 'Edit'; Blockly.Msg.SHOW_PROCEDURE_DEFINITION = 'Go to definition'; Blockly.Msg.WORKSPACE_COMMENT_DEFAULT_TEXT = 'Say something...'; // Color Blockly.Msg.COLOUR_HUE_LABEL = 'Color'; Blockly.Msg.COLOUR_SATURATION_LABEL = 'Saturation'; Blockly.Msg.COLOUR_BRIGHTNESS_LABEL = 'Brightness'; // Variables // @todo Remove these once fully managed by Scratch VM / Scratch GUI Blockly.Msg.CHANGE_VALUE_TITLE = 'Change value:'; Blockly.Msg.RENAME_VARIABLE = 'Rename variable'; Blockly.Msg.RENAME_VARIABLE_TITLE = 'Rename all "%1" variables to:'; Blockly.Msg.RENAME_VARIABLE_MODAL_TITLE = 'Rename Variable'; Blockly.Msg.NEW_VARIABLE = 'Make a Variable'; Blockly.Msg.NEW_VARIABLE_TITLE = 'New variable name:'; Blockly.Msg.VARIABLE_MODAL_TITLE = 'New Variable'; Blockly.Msg.VARIABLE_ALREADY_EXISTS = 'A variable named "%1" already exists.'; Blockly.Msg.VARIABLE_ALREADY_EXISTS_FOR_ANOTHER_TYPE = 'A variable named "%1" already exists for another variable of type "%2".'; Blockly.Msg.DELETE_VARIABLE_CONFIRMATION = 'Delete %1 uses of the "%2" variable?'; Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE = 'Can\'t delete the variable "%1" because it\'s part of the definition of the function "%2"'; Blockly.Msg.DELETE_VARIABLE = 'Delete the "%1" variable'; // Custom Procedures // @todo Remove these once fully managed by Scratch VM / Scratch GUI Blockly.Msg.NEW_PROCEDURE = 'Make a Block'; Blockly.Msg.PROCEDURE_ALREADY_EXISTS = 'A procedure named "%1" already exists.'; Blockly.Msg.PROCEDURE_DEFAULT_NAME = 'block name'; Blockly.Msg.PROCEDURE_USED = 'To delete a block definition, first remove all uses of the block'; // Lists // @todo Remove these once fully managed by Scratch VM / Scratch GUI Blockly.Msg.NEW_LIST = 'Make a List'; Blockly.Msg.NEW_LIST_TITLE = 'New list name:'; Blockly.Msg.LIST_MODAL_TITLE = 'New List'; Blockly.Msg.LIST_ALREADY_EXISTS = 'A list named "%1" already exists.'; Blockly.Msg.RENAME_LIST_TITLE = 'Rename all "%1" lists to:'; Blockly.Msg.RENAME_LIST_MODAL_TITLE = 'Rename List'; Blockly.Msg.DEFAULT_LIST_ITEM = 'thing'; Blockly.Msg.DELETE_LIST = 'Delete the "%1" list'; Blockly.Msg.RENAME_LIST = 'Rename list'; // Broadcast Messages // @todo Remove these once fully managed by Scratch VM / Scratch GUI Blockly.Msg.NEW_BROADCAST_MESSAGE = 'New message'; Blockly.Msg.NEW_BROADCAST_MESSAGE_TITLE = 'New message name:'; Blockly.Msg.BROADCAST_MODAL_TITLE = 'New Message'; Blockly.Msg.DEFAULT_BROADCAST_MESSAGE_NAME = 'message1';