/** * @license * Visual Blocks Editor * * Copyright 2016 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Blockly constants. * @author fenichel@google.com (Rachel Fenichel) */ 'use strict'; goog.provide('Blockly.constants'); /** * Number of pixels the mouse must move before a drag starts. */ Blockly.DRAG_RADIUS = 3; /** * Number of pixels the mouse must move before a drag/scroll starts from the * flyout. Because the drag-intention is determined when this is reached, it is * larger than Blockly.DRAG_RADIUS so that the drag-direction is clearer. */ Blockly.FLYOUT_DRAG_RADIUS = 10; /** * Maximum misalignment between connections for them to snap together. */ Blockly.SNAP_RADIUS = 48; /** * Maximum misalignment between connections for them to snap together, * when a connection is already highlighted. */ Blockly.CONNECTING_SNAP_RADIUS = 68; /** * How much to prefer staying connected to the current connection over moving to * a new connection. The current previewed connection is considered to be this * much closer to the matching connection on the block than it actually is. */ Blockly.CURRENT_CONNECTION_PREFERENCE = 20; /** * Delay in ms between trigger and bumping unconnected block out of alignment. */ Blockly.BUMP_DELAY = 0; /** * Number of characters to truncate a collapsed block to. */ Blockly.COLLAPSE_CHARS = 30; /** * Length in ms for a touch to become a long press. */ Blockly.LONGPRESS = 750; /** * Distance to scroll when a mouse wheel event is received and its delta mode * is line (0x1) instead of pixel (0x0). In these cases, a single "scroll" has * a delta of 1, which makes the workspace scroll very slowly (just one pixel). * To compensate, that delta is multiplied by this value. * @const * @package */ Blockly.LINE_SCROLL_MULTIPLIER = 15; /** * Prevent a sound from playing if another sound preceded it within this many * milliseconds. */ Blockly.SOUND_LIMIT = 100; /** * When dragging a block out of a stack, split the stack in two (true), or drag * out the block healing the stack (false). */ Blockly.DRAG_STACK = true; /** * The richness of block colours, regardless of the hue. * Must be in the range of 0 (inclusive) to 1 (exclusive). */ Blockly.HSV_SATURATION = 0.45; /** * The intensity of block colours, regardless of the hue. * Must be in the range of 0 (inclusive) to 1 (exclusive). */ Blockly.HSV_VALUE = 0.65; /** * Sprited icons and images. */ Blockly.SPRITE = { width: 96, height: 124, url: 'sprites.png' }; // Constants below this point are not intended to be changed. /** * Required name space for SVG elements. * @const */ Blockly.SVG_NS = 'http://www.w3.org/2000/svg'; /** * Required name space for HTML elements. * @const */ Blockly.HTML_NS = 'http://www.w3.org/1999/xhtml'; /** * ENUM for a right-facing value input. E.g. 'set item to' or 'return'. * @const */ Blockly.INPUT_VALUE = 1; /** * ENUM for a left-facing value output. E.g. 'random fraction'. * @const */ Blockly.OUTPUT_VALUE = 2; /** * ENUM for a down-facing block stack. E.g. 'if-do' or 'else'. * @const */ Blockly.NEXT_STATEMENT = 3; /** * ENUM for an up-facing block stack. E.g. 'break out of loop'. * @const */ Blockly.PREVIOUS_STATEMENT = 4; /** * ENUM for an dummy input. Used to add field(s) with no input. * @const */ Blockly.DUMMY_INPUT = 5; /** * ENUM for left alignment. * @const */ Blockly.ALIGN_LEFT = -1; /** * ENUM for centre alignment. * @const */ Blockly.ALIGN_CENTRE = 0; /** * ENUM for right alignment. * @const */ Blockly.ALIGN_RIGHT = 1; /** * ENUM for no drag operation. * @const */ Blockly.DRAG_NONE = 0; /** * ENUM for inside the sticky DRAG_RADIUS. * @const */ Blockly.DRAG_STICKY = 1; /** * ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between * clicks and drags. * @const */ Blockly.DRAG_BEGIN = 1; /** * ENUM for freely draggable (outside the DRAG_RADIUS, if one applies). * @const */ Blockly.DRAG_FREE = 2; /** * Lookup table for determining the opposite type of a connection. * @const */ Blockly.OPPOSITE_TYPE = []; Blockly.OPPOSITE_TYPE[Blockly.INPUT_VALUE] = Blockly.OUTPUT_VALUE; Blockly.OPPOSITE_TYPE[Blockly.OUTPUT_VALUE] = Blockly.INPUT_VALUE; Blockly.OPPOSITE_TYPE[Blockly.NEXT_STATEMENT] = Blockly.PREVIOUS_STATEMENT; Blockly.OPPOSITE_TYPE[Blockly.PREVIOUS_STATEMENT] = Blockly.NEXT_STATEMENT; /** * ENUM for toolbox and flyout at top of screen. * @const */ Blockly.TOOLBOX_AT_TOP = 0; /** * ENUM for toolbox and flyout at bottom of screen. * @const */ Blockly.TOOLBOX_AT_BOTTOM = 1; /** * ENUM for toolbox and flyout at left of screen. * @const */ Blockly.TOOLBOX_AT_LEFT = 2; /** * ENUM for toolbox and flyout at right of screen. * @const */ Blockly.TOOLBOX_AT_RIGHT = 3; /** * ENUM for output shape: hexagonal (booleans/predicates). * @const */ Blockly.OUTPUT_SHAPE_HEXAGONAL = 1; /** * ENUM for output shape: rounded (numbers). * @const */ Blockly.OUTPUT_SHAPE_ROUND = 2; /** * ENUM for output shape: squared (any/all values; strings). * @const */ Blockly.OUTPUT_SHAPE_SQUARE = 3; /** * ENUM for categories. * @const */ Blockly.Categories = { "dialogs": "dialogs", "motion": "motion", "looks": "looks", "sound": "sounds", "pen": "pen", "data": "data", "dataLists": "data-lists", "event": "events", "control": "control", "sensing": "sensing", "operators": "operators", "more": "more" }; /** * ENUM representing that an event is not in any delete areas. * Null for backwards compatibility reasons. * @const */ Blockly.DELETE_AREA_NONE = null; /** * ENUM representing that an event is in the delete area of the trash can. * @const */ Blockly.DELETE_AREA_TRASH = 1; /** * ENUM representing that an event is in the delete area of the toolbox or * flyout. * @const */ Blockly.DELETE_AREA_TOOLBOX = 2; /** * String for use in the "custom" attribute of a category in toolbox xml. * This string indicates that the category should be dynamically populated with * variable blocks. * @const {string} */ Blockly.VARIABLE_CATEGORY_NAME = 'VARIABLE'; /** * String for use in the "custom" attribute of a category in toolbox xml. * This string indicates that the category should be dynamically populated with * procedure blocks. * @const {string} */ Blockly.PROCEDURE_CATEGORY_NAME = 'PROCEDURE'; /** * String for use in the dropdown created in field_variable. * This string indicates that this option in the dropdown is 'Rename * variable...' and if selected, should trigger the prompt to rename a variable. * @const {string} */ Blockly.RENAME_VARIABLE_ID = 'RENAME_VARIABLE_ID'; /** * String for use in the dropdown created in field_variable. * This string indicates that this option in the dropdown is 'Delete the "%1" * variable' and if selected, should trigger the prompt to delete a variable. * @const {string} */ Blockly.DELETE_VARIABLE_ID = 'DELETE_VARIABLE_ID'; /** * String for use in the dropdown created in field_variable, * specifically for broadcast messages. * This string indicates that this option in the dropdown is 'New message...' * and if selected, should trigger the prompt to create a new message. * @const {string} */ Blockly.NEW_BROADCAST_MESSAGE_ID = 'NEW_BROADCAST_MESSAGE_ID'; /** * String representing the variable type of broadcast message blocks. * This string, for use in differentiating between types of variables, * indicates that the current variable is a broadcast message. * @const {string} */ Blockly.BROADCAST_MESSAGE_VARIABLE_TYPE = 'broadcast_msg'; /** * String representing the variable type of list blocks. * This string, for use in differentiating between types of variables, * indicates that the current variable is a list. * @const {string} */ Blockly.LIST_VARIABLE_TYPE = 'list'; // TODO (#1251) Replace '' below with 'scalar', and start using this constant // everywhere. /** * String representing the variable type of scalar variables. * This string, for use in differentiating between types of variables, * indicates that the current variable is a scalar variable. * @const {string} */ Blockly.SCALAR_VARIABLE_TYPE = ''; /** * The type of all procedure definition blocks. * @const {string} */ Blockly.PROCEDURES_DEFINITION_BLOCK_TYPE = 'procedures_definition'; /** * The type of all procedure prototype blocks. * @const {string} */ Blockly.PROCEDURES_PROTOTYPE_BLOCK_TYPE = 'procedures_prototype'; /** * The type of all procedure call blocks. * @const {string} */ Blockly.PROCEDURES_CALL_BLOCK_TYPE = 'procedures_call'; /** * ENUM for flyout status button states. * @const */ Blockly.StatusButtonState = { "READY": "ready", "NOT_READY": "not ready", };